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Goodgame Gangster - A review

Goodgame Gangster is the most passive, repetitive, derivative and uninteresting game that I have played in recent memory. The game begins with a registration page that requires players to sign up using their name and email address. Once this is completed, the player is then given step by step instructions on the gameplay.

 

As the game progresses the player comes to the realization that the game is simply a point and click affair that uses tedious, automatic actions that begin once the player has made a decision upon a course of action. For example, the game gives the player several missions to choose from. Once the mission is chosen a screen comes up that shows a player pitted against his enemy. Instead of having choices to make in the lead up to battle, Goodgame Gangster forces the player to watch as a gun that is floating in the middle of the screen shoots each character. Obviously, the character with the highest energy level combined with the most attack power, luck, and toughness will win the battle.

 

As there is absolutely no strategizing to win a battle, the player is basically a bystander to the dullest video game experience imaginable. The most entertaining aspect of the game is choosing your persona in the beginning, and deciding which weapons you would like to take into battle once the fight has begun. Unfortunately, the choosing of these items are more point and click affairs that are only slightly challenging.

 

Considering that the actual gameplay on Goodgame Gangster is simple enough that anyone can play it, the developers should have thought long and hard before putting a timer between missions. During the first couple of missions, the timers are do not cause a significant lag in gameplay. However, once the player continues to complete missions and move up in levels the timers get longer and longer. As a result, the minimal interest that a person may have in playing Good Game Gangsta begins to dissipate rather quickly.

 

Consequently, Goodgame Gangster fails in every conceivable way that a video game can fail. The game has no plot or coherent structure that makes good video games worth playing not only once but many times. The game also does not deliver on creating a challenge for players. All of these things, combined with the amount of time it takes to actually start a mission, makes for a truly forgettable experience.

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